The Complete Guide to Blender Graphics: Computer Modeling & Animation, Sixth Edition PDF by John M. Blain

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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Sixth Edition
By John M. Blain
COMPLETE GUIDE TO BLENDER GRAPHICS _ computer modeling & animation


Contents
1.1 Introduction ……………………………………………….. 1
2.12 The Blender Screen Header………………………………………………… 33 2.13 The 3D View Editor Header…………………………………………………. 34 2.14 The Widget Panel………………………………………………………………. 34 2.15 Tool Panel and Object Properties Panel…………………………………35 2.16 Properties Editor Tabs………………………………………………………… 35 2.17 The Preferences Editor………………………………………………………..37 2.18 3D View Editor – Background Color………………………………………. 38 2.19 Workspaces………………………………………………………………………. 39 2.20 Creating New Workspaces………………………………………………….. 39 2.21 Themes……………………………………………………………………………..41 2.22 Saving a Theme………………………………………………………………….44 CH03 Navigate and Save …………………………………………………………………………45 3.1 Files and Folders……………………………………………………………….. 46 3.2 Saving a File………………………………………………………………………47 3.3 Window File Explorer…………………………………………………………..48 3.4 Windows File Explorer Diagram…………………………………………… 49 3.5 Blender File Browser………………………………………………………….. 50 3.6 Opening Files……………………………………………………………………. 51 3.7 File Browser Header Features………………………………………………52 3.8 Make a New Folder……………………………………………………………..52 3.9 Display Options…………………………………………………………………. 52 3.10 Saving Your Work………………………………………………………………. 53 3.11 The Concept of Files………………………………………………………….. 54 3.12 Append or Link Command……………………………………………………54 3.13 Importing Objects………………………………………………………………. 55 3.14 Activating Import File Types………………………………………………… 56 3.15 Packing Data…………………………………………………………………….. 57 CH04 Objects in the 3D View Editor ……………………………………………………….. 59 4.1 Modeling Workflow Philosophy…………………………………………….. 60 4.2 Starting a New File…………………………………………………………….. 60 4.3 Modifying the Scene…………………………………………………………… 61 4.4 Object Mode and Edit Mode………………………………………………… 61 4.5 3D View Editor Cursor………………………………………………………… 61 4.6 Selecting/Deselecting Objects………………………………………………62 4.7 Adding Objects………………………………………………………………….. 63 4.8 Object Primitives…………………………………………………………………63 4.9 Locating the 3D Viewport Editor Cursor………………………………… 64 4.10 Deleting Objects………………………………………………………………… 65 4.11 Duplicating Objects……………………………………………………………..65 4.12 Object Mode Manipulation……………………………………………………65 4.13 The Last Operator Panel…………………………………………………….. 66 4.14 Tool Panel – Widgets…………………………………………………………..67 4.15 Manipulation Units……………………………………………………………… 67

4.16 Measuring – Ruler/Protractor………………………………………………..69 4.17 Precision Manipulation……………………………………………………….. 70 4.18 Coloring Objects………………………………………………………………… 71 4.19 Other Types of Objects……………………………………………………….. 74 4.20 Naming Objects…………………………………………………………………. 74 4.21 The Header Buttons Menu………………………………………………….. 76 4.22 Meta Shapes…………………………………………………………………….. 77 CH05 Editing Objects……………………………………………………………………………….79 5.1 The Mesh Object……………………………………………………………….. 80 5.2 Edit Mode Selection…………………………………………………………… 80 5.3 Selecting Verts Edge Face………………………………………………….. 82 5.4 Manipulating……………………………………………………………………… 82 5.5 Creating Vertices……………………………………………………………….. 83 5.6 Adding and Deleting…………………………………………………………… 85 5.7 Center Points…………………………………………………………………….. 87 5.8 Joining and Separating………………………………………………………. 88 5.9 Creating Vertex Groups………………………………………………………. 91 5.10 Proportional Vertex Edit……………………………………………………….93 5.11 Inset Faces……………………………………………………………………….. 94 5.12 Parenting………………………………………………………………………….. 96 CH06 Editing Tools…………………………………………………………………………………. 97 6.1 The Tool Panel – Edit Mode………………………………………………… 98 6.2 The Add Menu…………………………………………………………………… 98 6.3 The Last Operator Panel…………………………………………………….. 99 6.4 Extrusion………………………………………………………………………….. 99 6.5 The Extrude Region Tool…………………………………………………….. 100 6.6 Inset Faces……………………………………………………………………….. 101 6.7 The Inset Faces Tool………………………………………………………….. 101 6.8 The Bevel Tool…………………………………………………………………… 101 6.9 Edge and Loop Selection……………………………………………………. 102 6.10 The Loop Cut Tool……………………………………………………………… 102 6.11 The Knife Tool…………………………………………………………………….103 6.12 The Poly Build Tool…………………………………………………………….. 104 6.13 The Spin Tool……………………………………………………………………..105 6.14 Creating a Spin Profile…………………………………………………………106 6.15 Spin Duplication………………………………………………………………….108 6.16 The Screw Tool………………………………………………………………….. 109 6.17 The Smooth Tool…………………………………………………………………109 6.18 The Edge Slide Tool…………………………………………………………….110 6.19 The Shrink Fatten Tool…………………………………………………………110 6.20 The Shear Tool………………………………………………………………….. 110 6.21 The Rip Region Tool…………………………………………………………… 110
CH07 Modifiers……………………………………………………………………………………….. 111 7.1 Modifiers in General…………………………………………………………… 112 7.2 The Modifier Stack…………………………………………………………….. 114 7.3 The Modifier Group……………………………………………………………..115 7.4 The Simulate Group…………………………………………………………….115 7.5 Generate and Deform Modifiers…………………………………………… 115 CH08 Editing with Generate Modifiers……………………………………………………….117 8.1 Modifiers – Generate………………………………………………………….. 118 8.2 Array Modifier……………………………………………………………………. 120 8.3 Boolean Modifier……………………………………………………………….. 122 8.4 Build Modifier…………………………………………………………………….. 123 8.5 Decimate Modifier……………………………………………………………… 124 8.6 Edge Split Modifier…………………………………………………………….. 125 8.7 Mask Modifier……………………………………………………………………. 126 8.8 Mirror Modifier…………………………………………………………………… 127 8.9 Multiresolution Modifier………………………………………………………. 129 8.10 Remesh Modifier…………………………………………………………………129 8.11 Screw Modifier…………………………………………………………………… 131 8.12 Skin Modifier……………………………………………………………………… 132 8.13 Solidify Modifier…………………………………………………………………. 133 8.14 Subdivision Surface Modifier……………………………………………….. 135 8.15 Triangulation Modifier…………………………………………………………. 137 8.16 Wireframe Modifier…………………………………………………………….. 137 CH09 Editing with Deform Modifiers………………………………………………………… 139 9.1 Modifiers – Deform…………………………………………………………….. 140 9.2 Armature Modifier………………………………………………………………. 140 9.3 Cast Modifier………………………………………………………………………140 9.4 Corrective Smooth Modifier…………………………………………………. 141 9.5 Curve Modifier…………………………………………………………………… 142 9.6 Displace Modifier……………………………………………………………….. 143 9.7 Hook Modifier……………………………………………………………………. 144 9.8 Laplacian Deform Modifier……………………………………………………146 9.9 Lattice Modifier………………………………………………………………….. 147 9.10 Mesh Deform Modifier………………………………………………………… 148 9.11 Shrinkwrap Modifier……………………………………………………………. 149 9.12 Simple Deform Modifier………………………………………………………. 150 9.13 Smooth Modifier………………………………………………………………… 151 9.14 Smooth Corrective Modifier…………………………………………………. 152 9.15 Smooth Laplacian Modifier………………………………………………….. 152 9.16 Surface Deform Modifier………………………………………………………153 9.17 Warp Modifier……………………………………………………………………. 155 9.18 Wave Modifier……………………………………………………………………. 157

CH10 Editing Using Curves………………………………………………………………………159 10.1 Curves Circles and Paths……………………………………………………. 160 10.2 Bezier Curves……………………………………………………………………. 161 10.3 Bezier Circle……………………………………………………………………… 163 10.4 Nurbs Path……………………………………………………………………….. 163 10.5 Nurbs Circle………………………………………………………………………. 163 10.6 Modeling from a Curve……………………………………………………….. 164 10.7 Closed Loops……………………………………………………………………. 165 10.8 Using Nurbs Curves…………………………………………………………… 166 10.9 Nurbs Circle……………………………………………………………………… 167 10.10 Nurbs Curve……………………………………………………………………… 169 10.11 Lofting……………………………………………………………………………… 170 CH11 Editing Techniques – Examples……………………………………………………… 175 11.1 Creating a Landscape………………………………………………………… 176 11.2 Dupliverts…………………………………………………………………………. 177 11.3 Modeling an Aircraft…………………………………………………………….179 11.4 Sculpting – Sculpt Mode………………………………………………………182 11.5 Sculpting Demonstration…………………………………………………….. 184 11.6 Creating a Humanoid Figure……………………………………………….. 187 CH12 The Outliner and Collections………………………………………………………….. 191 12.1 Collections in the Outliner Editor………………………………………….. 192 12.2 View Options in the Outliner Editor………………………………………..195 CH13 3D Text………………………………………………………………………………………….. 197 13.1 Creating 3D Text in Blender………………………………………………….198 13.2 The Object data Button “a”…………………………………………………..199 13.3 Fonts……………………………………………………………………………….. 200 13.4 Creating Text on a Curve……………………………………………………. 203 13.5 Converting Text to a Mesh Object………………………………………… 204 13.6 Converting Text to a Curve………………………………………………….. 204 13.7 Entering External Font…………………………………………………………205 CH14 Viewport Shading……………………………………………………………………………207 14.1 Viewport Shading Options…………………………………………………… 208 14.2 Wireframe Viewport Shading………………………………………………..208 14.3 Solid Viewport Shading………………………………………………………. 211 14.4 Color Display Options………………………………………………………… 213 14.5 Background Display…………………………………………………………… 215 14.6 More Solid Viewport Shading………………………………………………. 216 14.7 Rendered Viewport Shading…………………………………………………217 14.8 Material Preview Viewport Shading……………………………………….218

14.9 World Settings…………………………………………………………………… 219 CH15 Scene Lighting and Cameras…………………………………………………………..221 15.1 Scene Lighting……………………………………………………………………222 15.2 Light Types…………………………………………………………………………222 15.3 Cameras…………………………………………………………………………… 226 15.4 Camera Settings…………………………………………………………………227 15.5 Camera Switching……………………………………………………………… 229 15.6 Camera Tracking……………………………………………………………….. 231 15.7 Basic Scene Lighting………………………………………………………….. 232 15.8 Background Scene Lighting………………………………………………… 234 15.9 Images as Background………………………………………………………..234 15.10 Volumetric Lighting…………………………………………………………….. 239 CH16 Materials – Textures – Nodes…………………………………………………………. 241 16.1 Definition………………………………………………………………………….. 242 16.2 Materials in the Properties Editor…………………………………………. 244 16.3 Multiple Material Slots………………………………………………………… 247 16.4 Materials Using Nodes……………………………………………………….. 249 16.5 Accessing and Viewing Node Effects……………………………………. 250 16.6 Noodle Curving…………………………………………………………………..254 16.7 The Shader Editor……………………………………………………………… 254 16.8 The Shader Workspace……………………………………………………… 256 16.9 Scene Arrangements………………………………………………………….. 257 16.10 Mixing Material Example…………………………………………………….. 257 16.11 Simple Node Arrangement………………………………………………….. 258 16.12 Texture Nodes…………………………………………………………………… 259 16.13 Unwrapping a Surface………………………………………………………… 259 16.14 Unwrapping with Seams…………………………………………………….. 261 16.15 Applying a Texture……………………………………………………………… 262 16.16 Mapping to a Surface…………………………………………………………. 264 16.17 Texture Painting………………………………………………………………… 264 16.18 Vertex Painting………………………………………………………………….. 268 16.19 The Principled BSDF Node…………………………………………………. 271 19.20 Quick Example using BSDF………………………………………………… 273 16.21 Transparency Using Nodes…………………………………………………. 274 16.22 Other Node Uses………………………………………………………………..275 16.23 Grouping Nodes………………………………………………………………… 279 16.24 Compositing Nodes……………………………………………………………. 282 16.25 Color Ramp Shader……………………………………………………………. 285 16.26 Texture Displacement…………………………………………………………. 288 CH17 Rendering……………………………………………………………………………………… 291 17.1 Rendering…………………………………………………………………………. 292 17.2 Properties Editor Render Buttons………………………………………… 292

17.3 Properties Editor Output Buttons…………………………………………..293 17.4 The Dimensions Tab……………………………………………………………293 17.5 The Output Tab………………………………………………………………….. 295 17.6 Rendering a JPEG Image…………………………………………………… 296 17.7 Rendering a Movie File………………………………………………………. 297 17.8 Video Playback………………………………………………………………….. 299 17.9 Video Codecs……………………………………………………………………. 300 17.10 Making a Movie…………………………………………………………………. 300 CH18 Animation……………………………………………………………………………………….301 18.1 The Animation Screen………………………………………………………… 302 18.2 Movement in the 3D View Editor………………………………………….. 303 18.3 Planning the Animation………………………………………………………. 304 18.4 Keyframes Time and Interpolation……………………………………….. 305 18.5 Animation Speed and Length………………………………………………. 306 18.6 Inserting Keyframes…………………………………………………………… 307 18.7 Playing the Animation…………………………………………………………. 310 18.8 Automatic Keyframing………………………………………………………… 311 18.9 Controlling the Animation……………………………………………………. 311 18.10 The Graph Editor……………………………………………………………….. 313 18.11 Editing the Graph………………………………………………………………. 316 18.12 Other Types of Curves……………………………………………………….. 324 18.13 The Curve Properties Panel………………………………………………… 327 18.14 Animating Rotation…………………………………………………………….. 328 18.15 Rotation Using F-Curves…………………………………………………….. 329 18.16 Animating Other Features…………………………………………………… 331 18.17 Keying Sets………………………………………………………………………. 332 18.18 Animation Follow Path……………………………………………………….. 334 18.19 Displacement Sound Animation…………………………………………… 341 18.20 Sound Effect and Cast Modifier……………………………………………. 345 019 Constraints………………………………………………………………………………………. 347 19.1 Introduction to Constraints……………………………………………………348 19.2 Track to Constraint………………………………………………………………348 19.3 Constraint Stack………………………………………………………………….349 19.4 Transform Constraint List ………………………………………………….. 350 19.5 The Transform Constraint…………………………………………………… 350 19.6 Tracking Constraint……………………………………………………………. 351 19.7 Relationship Constraint………………………………………………………..352 19.8 The Action Constraint…………………………………………………………. 352 19.9 The Shrinkwrap Constraint………………………………………………….. 353 19.10 Extrusion Follow Path………………………………………………………….355 CH20 Armatures & Character Rigging……………………………………………………… 359 20.1 Single Bone Armature………………………………………………………….360

20.2 Adding Armatures………………………………………………………………. 360 20.3 Child Parent Relationship……………………………………………………. 364 20.4 Armature Display Types……………………………………………………… 365 20.5 Multi-bone Armatures…………………………………………………………. 365 20.6 Multi-bone by Subdivision…………………………………………………….367 20.7 Multi-bone by Extrusion………………………………………………………. 367 20.8 X Mirror Extrusion……………………………………………………………….369 20.9 Extruding Shoulder and Arms……………………………………………….370 20.10 Naming Bones…………………………………………………………………… 370 20.11 Deforming a Mesh……………………………………………………………… 371 20.12 The Armature Modifier………………………………………………………… 372 20.13 Assigning Vertices-Vertex Groups………………………………………… 374 20.14 Assigning Vertices-Set Parent to Menu…………………………………. 376 20.15 Assigning Vertices-Weight Paint………………………………………….. 376 20.16 Inverse Kinematics Constraint………………………………………………378 20.17 Spline IK Constraint…………………………………………………………….381 20.18 Forward……………………………………………………………………………. 382 20.19 Character Rigging……………………………………………………………… 383 20.20 Creating the Armature………………………………………………………… 388 20.21 Adding More Bones……………………………………………………………. 390 20.22 Creating Arm Bones…………………………………………………………… 391 20.23 Creating Leg Bones…………………………………………………………… 392 20.24 Bone Naming…………………………………………………………………… 392 20.25 Assigning The Mesh…………………………………………………………… 394 20.26 Vertex Groups…………………………………………………………………… 395 20.27 Posing the Character Model………………………………………………… 396 20.28 Pre-Assembled Armatures………………………………………………….. 399 CH21 Shape Keys & Action Editors…………………………………………………………. 401 21.1 Shape Key Editor………………………………………………………………..402 21.2 Add a Key Slider………………………………………………………………… 403 21.3 Set Limits of Movement………………………………………………………. 404 21.4 Inserting Keyframes…………………………………………………………… 404 21.5 Inserting Multiple Keyframes……………………………………………….. 405 21.6 The Animation…………………………………………………………………… 406 21.7 Additional Keyframes…………………………………………………………. 406 21.8 Action Editor……………………………………………………………………… 407 21.9 Shapes Keys and Action Editor in Practice……………………………. 408 CH22 Particle Systems……………………………………………………………………………. 411 22.1 The Default Particle System………………………………………………… 413 22.2 The Emissions Tab…………………………………………………………….. 415 22.3 The Source Tab…………………………………………………………………. 415 22.4 The Cache Tab………………………………………………………………….. 415 22.5 The Velocity Tab………………………………………………………………… 417 22.6 Particle Display………………………………………………………………….. 418

22.7 Particle Emission Options…………………………………………………….419 22.8 Order of Emission……………………………………………………………… 420 22.9 Normals……………………………………………………………………………. 422 22.10 Particle Modifiers……………………………………………………………….. 425 22.11 Particles Array…………………………………………………………………… 426 22.12 The Viewport Display Tab……………………………………………………. 428 22.13 Particle Interaction………………………………………………………………429 22.14 Wind Force Effect………………………………………………………………. 430 22.15 Boids Particles……………………………………………………………………432 22.16 Hair Particles…………………………………………………………………….. 436 22.17 Particles for Arrays…………………………………………………………….. 441 22.18 More Arrays………………………………………………………………………. 442 22.19 The Assignment Panel……………………………………………………….. 445 22.20 Particle Exercises………………………………………………………………. 446 22.21 Multiple Particle Systems……………………………………………………. 452 22.22 Keyed Particles…………………………………………………………………. 454 CH23 Physics and Simulation…………………………………………………………………..457 23.1 Real World Physics……………………………………………………………..458 23.2 Modifiers and Physics………………………………………………………… 460 23.3 Force Field……………………………………………………………………….. 460 23.4 Collision Physics……………………………………………………………….. 461 23.5 Cloth Physics……………………………………………………………………. 461 23.6 Soft Body Physics……………………………………………………………… 463 23.7 Fluid Simulation…………………………………………………………………. 464 23.8 Quick Methods……………………………………………………………………474 23.9 Fluid Simulation Continued…………………………………………………..476 23.10 Fluid Simulation Experiments………………………………………………. 480 23.11 Smoke and Fire Simulation…………………………………………………. 486 23.12 Force Fields……………………………………………………………………… 492 CH24 Dynamic Paint……………………………………………………………………………….. 495 24.1 Dynamic Paint – Painting…………………………………………………….. 496 025 Making a Movie………………………………………………………………………………….501 25.1 Making a Movie…………………………………………………………………. 502 25.2 Storyboard………………………………………………………………………… 502 25.3 The Video File…………………………………………………………………….502 25.4 The Sound File………………………………………………………………….. 503 25.5 Video Editing Workspace……………………………………………………..503 25.6 The File Browser Editor………………………………………………………. 504 25.7 Preparation……………………………………………………………………….. 505 25.8 Video Sequence Editor……………………………………………………….. 506 25.9 Rendering the Movie………………………………………………………….. 511 25.10 Additional Features……………………………………………………………. 511
25.11 Summary………………………………………………………………………….. 514 CH26 Cycles & Workbench Render…………………………………………………………. 515 26.1 Cycles Render…………………………………………………………………… 516 26.2 How to Start Cycles……………………………………………………………. 516 26.3 Create an Object Light Source…………………………………………….. 520 26.4 Cycles in Practice………………………………………………………………. 522 26.5 Workbench Render……………………………………………………………..529 Internet Resources…………………………………………………………………………………. 535 Index……………………………………………………………………………………..537

 

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